projects
Assassin's Creed Shadows
UBISOFT
SOUND DESIGNER
I worked on Assassin’s Creed Shadows across the main game and post-launch content, creating and shaping sound for one of Ubisoft’s biggest open-world adventures. From destructible props and dialogue to the world itself, I contributed to making 16th-century Japan feel alive through sound.
Developed with Ubisoft's Anvil and Wwise.
SELINI
Cymban
ADDITIONAL SOUND DESIGN
I contributed additional sound design to Cymban's Selini, supporting the game's existing audio direction with new sounds and helping round out its overall sonic palette.
ATAK
3Z
SOUND DESIGNER & COMPOSER
For 3Z's ATAK: Angry Tusslin' Awesome Knights, I worked across both sound and interactive music, helping build the audio identity of this fast-paced multiplayer brawler from the ground up.
Made with Unity and using Unity's internal Audio Mixer system.
Assassin's Creed Crossover Stories
UBISOFT
VOICE DESIGNER
For Assassin’s Creed Crossover Stories, I worked on the voice side of the project, helping bring together character performances and dialogue across this DLC.
Using Ubisoft's Anvil and Wwise.
Immortals Fenyx Rising
UBISOFT
VOICE DESIGNER
I worked on Immortals Fenyx Rising and its DLCs as a voice designer, helping shape the game's large cast of characters and the performances that give its world much of its personality.
Made with Ubisoft's Anvil in conjunction with Wwise.
Assassin's Creed Odyssey
UBISOFT
RECORDING ENGINEER
I worked on Assassin’s Creed Odyssey as a recording engineer, focusing on the Ancient Greek NPC dialogue across the main game and additional DLC content. Working alongside the voice team, I helped bring the world of Ancient Greece to life through its many characters and performances.
League of Legends
RIOT GAMES
SOUND ENGINEER
I worked on Riot Games’ League of Legends as a localization sound engineer, preparing voice lines for the Greek version of the game. From recording and editing to processing and mastering, I helped ensure localized performances met the game’s audio standards while retaining the character of the original performances.
Ethnophobia
Short Film
SOUND DESIGNER
Ethnophobia is an award-winning animated short film directed by Joan Zhonga, exploring how people create and exaggerate differences between one another. The film combines stop-motion animation with a playful but thoughtful story about survival, conflict, and coexistence. I recorded and designed the sounds for the film.
Prometheus and the Flame of Life
Happyland Games
SOUND DESIGNER
Prometheus and the Flames of Life is a turn-based puzzle adventure inspired by the myth of Prometheus. Developed during the Prometheus Game Jam in 2017, the game follows Prometheus as he navigates divine halls, overcomes traps and challenges, and attempts to steal fire from the gods.
The game won the 2017 Prometheus Game Jam, where I contributed the sound design.
